9 research outputs found

    On G\'acs' quantum algorithmic entropy

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    We define an infinite dimensional modification of lower-semicomputability of density operators by G\'acs with an attempt to fix some problem in the paper. Our attempt is partly achieved by showing the existence of universal operator under some additional assumption. It is left as a future task to eliminate this assumption. We also see some properties and examples which stimulate further research. In particular, we show that universal operator has certain nontrivial form if it exists.Comment: In Proceedings QPL 2014, arXiv:1412.810

    Connectivity in the presence of an opponent

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    The paper introduces two player connectivity games played on finite bipartite graphs. Algorithms that solve these connectivity games can be used as subroutines for solving M\"uller games. M\"uller games constitute a well established class of games in model checking and verification. In connectivity games, the objective of one of the players is to visit every node of the game graph infinitely often. The first contribution of this paper is our proof that solving connectivity games can be reduced to the incremental strongly connected component maintenance (ISCCM) problem, an important problem in graph algorithms and data structures. The second contribution is that we non-trivially adapt two known algorithms for the ISCCM problem to provide two efficient algorithms that solve the connectivity games problem. Finally, based on the techniques developed, we recast Horn's polynomial time algorithm that solves explicitly given M\"uller games and provide an alternative proof of its correctness. Our algorithms are more efficient than that of Horn's algorithm. Our solution for connectivity games is used as a subroutine in the algorithm

    Connectivity in the Presence of an Opponent

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    Learning Density-Based Correlated Equilibria for Markov Games

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    Correlated Equilibrium (CE) is a well-established solution concept that captures coordination among agents and enjoys good algorithmic properties. In real-world multi-agent systems, in addition to being in an equilibrium, agents' policies are often expected to meet requirements with respect to safety, and fairness. Such additional requirements can often be expressed in terms of the state density which measures the state-visitation frequencies during the course of a game. However, existing CE notions or CE-finding approaches cannot explicitly specify a CE with particular properties concerning state density; they do so implicitly by either modifying reward functions or using value functions as the selection criteria. The resulting CE may thus not fully fulfil the state-density requirements. In this paper, we propose Density-Based Correlated Equilibria (DBCE), a new notion of CE that explicitly takes state density as selection criterion. Concretely, we instantiate DBCE by specifying different state-density requirements motivated by real-world applications. To compute DBCE, we put forward the Density Based Correlated Policy Iteration algorithm for the underlying control problem. We perform experiments on various games where results demonstrate the advantage of our CE-finding approach over existing methods in scenarios with state-density concerns

    無限文字列の大規模幾何

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    京都大学0048新制・課程博士博士(理学)甲第20886号理博第4338号新制||理||1623(附属図書館)京都大学大学院理学研究科数学・数理解析専攻(主査)教授 長谷川 真人, 教授 向井 茂, 准教授 照井 一成学位規則第4条第1項該当Doctor of ScienceKyoto UniversityDFA

    On Gács' quantum algorithmic entropy

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    Moment Propagation Through Carleman Linearization with Application to Probabilistic Safety Analysis

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    We develop a method to approximate the moments of a discrete-time stochastic polynomial system. Our method is built upon Carleman linearization with truncation. Specifically, we take a stochastic polynomial system with finitely many states and transform it into an infinite-dimensional system with linear deterministic dynamics, which describe the exact evolution of the moments of the original polynomial system. We then truncate this deterministic system to obtain a finite-dimensional linear system, and use it for moment approximation by iteratively propagating the moments along the finite-dimensional linear dynamics across time. We provide efficient online computation methods for this propagation scheme with several error bounds for the approximation. Our result also shows that precise values of certain moments can be obtained when the truncated system is sufficiently large. Furthermore, we investigate techniques to reduce the offline computation load using reduced Kronecker power. Based on the obtained approximate moments and their errors, we also provide probability bounds for the state to be outside of given hyperellipsoidal regions. Those bounds allow us to conduct probabilistic safety analysis online through convex optimization. We demonstrate our results on a logistic map with stochastic dynamics and a vehicle dynamics subject to stochastic disturbance.Comment: Preprint submitted to Automatica. arXiv admin note: substantial text overlap with arXiv:1911.1268
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